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			<title><![CDATA[Op/Ed]]></title>
			<link><![CDATA[http://www.kiltstudios.com/op-ed]]></link>
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					<title><![CDATA[MAZE For DSLRs]]></title>
					<description><![CDATA[
Kilt Studios announces Maze. A professional color grading solution for motion captured on DSLRs. The process removes the &#x2018;video&#x2019; quality of the image and brings into a format professional grading tools can utilize. Through Maze digital still camera footage is transformed to act and look more like film through the color correction and finishing process.

Maze enables directors and cinematographers to maintain the quality of image they have become accustomed too without losing the versatility and freedom recording from a still camera can provide.

The Maze process developed like many systems out of necessity. &#x201c;Directors approached us and asked how can i make this better?&#x201d; says Kilt&#x2019;s co-founder Andy Mac. &#x201c;We asked the question  - what are it&#x2019;s drawbacks? Aside from how its recorded what are the differences from film? We had to look at the limitations of the technology and find a way to address those issues.&#x201d; asking the questions from the base level allowed Kilt to manage each stage of the process. 

DSLRs captures footage at a fairly high compression rate. The compression can create some digital noise over the image. Maze reduces the noise in the image especially around he edges of an object or person. It takes away some of the video crispness. The rolling shutter reduces the motion blur normally found in film. The image feels off. Taking each in context, Maze processes the scene with motion blur in 3D space. The analysis give the scenes the proper motion with foreground action having more blur attached to the image than that of the background.

The combination of elements renders a beautiful image that can then move to a professional workflow environment. For more information and specific case studies, please contact Margaux Mackay or Matthew McManus at Kilt.

Kilt Studios is a full service boutique, post-production studio in the heart of Culver City. We provide content at the highest level of achievement and truly partner with filmmakers to find solutions to creative questions.

Questions?
]]></description>
					<link><![CDATA[http://www.kiltstudios.com/op-ed/maze-for-dslrs]]></link>
					<guid><![CDATA[6003]]></guid>
					<pubDate>Sat, 08 Oct 2011 00:00:00 -0700</pubDate>
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					<title><![CDATA[KILT’s GLUE BINDS THE IMPOSSIBLE]]></title>
					<description><![CDATA[
Culver City, CA - KILT Studios delivers GLUE. Glue is a proprietary process allowing  multiple live action camera passes to be combined into one camera move. The process  in most cases can eliminate the need for motion control. GLUE frees production of the time and expense and largess of motion control on set, yet still provides the technical precision motion control provides.

GLUE is more about providing flexibility to filmmaker and process than eliminating the need for motion control. When the possibility was brought to us by a client, we started from the beginning. What are the basic solutions motion control provides? Repeatability. Can we provide repeatability through a software base solution? Yes. How then.

GLUE is a process whereby each camera pass is tracked in 3D. With the tracking data the camera move is then stabilized. Each stabilized plate is then combined into a virtual 3D camera move. The virtual camera then re-projects the live action data of each camera move in 3D. The result is a series of camera moves all now based on the same camera; a software solution for motion control.

The result of the process is a system by which a filmmaker can imagine a sequence and  or scene without the limitations of space, time and money of motion control.

For more information on GLUE and specific case studies, please email Matthew McManus or feel free to call us direct (310) 202-5500.
]]></description>
					<link><![CDATA[http://www.kiltstudios.com/op-ed/kilts-glue-binds-the-impossible-----]]></link>
					<guid><![CDATA[6005]]></guid>
					<pubDate>Thu, 22 Sep 2011 00:00:00 -0700</pubDate>
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